Drawing of Dango as a Chibi - by @Berui
@Berui
Dango’s Dojo

Overview of Riichi Mahjong (リーチ麻雀)

Riichi Mahjong, also known as Reach Mahjong, is a Japanese variant of four-player mahjong. The following rules follow the standards established by the European Mahjong Association (EMA).

Header of the EMA Website
Image © 2005-2018 European Mahjong Association.

Basic Gameplay Structure

  • 4 players each take turns drawing one tile and then discarding one tile
  • Each player has a hand of 13 tiles - there are 136 tiles in total
  • With these 13 tiles, players aim to make 4 groups of three and 1 pair
  • Each player starts with 25,000 points which are won/lost based on completing hands
  • Each round has 4 hands (one per wind position: East, South, West, North)
  • Generally, games consist of either one or two rounds but this can extend if no player has 30,000+ points
  • Example of online Mahjong game - Tenhou.net
    Image © Tenhou.net

    Objective

    Players aim to complete a valid hand, known as Agari (和了), consisting of 4 groups and 1 pair.
    A valid hand must contain at least one Yaku (役).

    Tiles

    Similar to a traditional deck of cards, the tiles in Riichi Mahjong can be divided into categories to better understand what you're working with. For now, we'll consider these five categories:

  • Pins / Circles
  • Man / Characters
  • Sou / Bamboo
  • Winds
  • Dragons
  • Pins, Man and Sou

    These tiles are most similar to cards in a traditional deck. Each of these three suits have numbered tiles from 1 to 9. Players further divide these into "Terminals" (1 & 9) and "Simples" (2-8). This is done for scoring purposes which we'll discuss later on.

    Each tile in the Pins suit. The one-pin and nine-pin are seperated Each tile in the Man suit. The one-man and nine-man are seperated Each tile in the Sou suit. The one-sou and nine-sou are seperated
    Caption: The Pin, Man and Sou suits, numbered from 1 to 9. 1 and 9 are Terminals. The rest are Simples.
    Image © Paweł Marczewski - Hand Generator. Tile graphics taken from martinpersson.org.

    Winds

    Alongside the traditional suits of Pins, Man and Sou, there are four Wind tiles:

  • East / Ton (東)
  • South / Nan (南)
  • West / Shaa (西)
  • North / Pei (北)
  • Each Wind tile.

    Generally, the symbols for the four winds look similar to the first letter of their English counterparts. The middle of the East looks like an E, the curves of the South look like an S, the bottom of the West looks like a W and the shape of the North looks like an N.

    Dragons

    Finally, there are three types of Dragon tiles:

  • Green / Hatsu (發)
  • Red / Chun (中)
  • White / Haku (白)
  • Each Dragon tile.

    Notes

  • There are 4 of each tile in the game. (e.g) There are four 1-pins, there are four red dragons.
  • Most online Mahjong clients will have an option to display the arabic numbers and romanised letters on the tiles.
  • Groups

    In Riichi Mahjong, groups of three can consist of a Triplet or a Sequence.
    Triplets must be identical in value and suit. For example, a triplet of threes must be a triplet of three-bamboos, three-pins or three-man. Winds and Dragons can be used as Triplets under the same rules. A triplet of East Winds is valid and a triplet of Red Dragons is valid. Mixing different winds and dragons in one triplet is not valid.

    Examples of valid and invalid triplets

    Sequences of three must all be in the same suit. The below shows examples of a 3-4-5 sequence. The left-most is a valid sequence as all tiles are in the Sou/Bamboo suit. The other two mix suits from the Man and Pin suits which means that are invalid.

    Examples of valid and invalid sequences

    Winning a Hand (Agari / 和了)

  • Players can win by Tsumo (ツモ) – Drawing the final winning tile themselves
  • Players can win by Ron (ロン) – Winning from another player’s discard
  • Finally, a win must include at least one Yaku to be valid
  • Example of a completed hand - 4 groups of three and 1 pair
    Caption: Example of a completed hand - 4 groups of three and 1 pair.
    Image © Paweł Marczewski - Hand Generator. Tile graphics taken from martinpersson.org.

    Scoring (点数計算 – Tensu Keisan)

    Scoring is based on Han (翻) and Fu (符), which determine how many points are awarded. The EMA scoring table applies standardized values. Complex hands like Yakuman (役満) are worth maximum points.

    Furiten (振聴)

    A player in tenpai who has already passed on a winning tile or has one among their own discards becomes Furiten – unable to win by Ron but can still win by Tsumo.

    Chombo (チョンボ – Penalty)

    Declaring a false win results in a Chombo, a point penalty. The player must pay 4,000 points to the winner or 8,000 if no one wins that round. Online mahjong clients do not let you to make false calls or wins so Chombo is only a factor in physical play.

    Sources & Reference Links

  • Riichi.wiki
  • Tile graphics taken from martinpersson.org.
  • European Mahjong Association (EMA) - 2016 Rulebook